These Games Are Serious Business

A graduate course shows how games can reinvent training

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Five students sitting around a computer

“Using games for training is a great way to tackle topics in a fun, competitive way that is not burdensome. There’s a lot of research that shows it’s a better way to do training,” said instructor Enrique Cachafeiro, who has spent nearly two decades integrating games into education. 

Two student teams tackled high‑stakes training challenges at Duke Children’s Hospital, with games. Transfer Center Tycoon simulates the pressure of handling urgent patient‑transfer calls, complete with interruptions, evolving vitals, and decision‑making under stress. Pick Five, a digital reimagining of a diagnostic reasoning exercise, guides players through a staged patient encounter where they must prioritize the most meaningful questions and tests. 

The class operates like a professional studio. Students manage workflows, meet with stakeholders and test their builds with users. 

For students, the course offers more than technical skills; it provides a sense of purpose. They describe discovering how game design can influence education, medical training and even patient outcomes. “This class really helped resonate the impact game developers can have, not just with entertainment, but with education and medical research,” said student Anlan Jiang.

Cachafeiro envisions the course sparking additional interdisciplinary collaborations from across Duke — engineering, education, sciences, humanities — for future student cohorts. 

For more information on how to spark other interdisciplinary collaborations, go to the Interdisciplinary Programs website.